After long bug-filled sessions, we finally got it to work on 3D bezier curves! | |
It also works with concave polygons. Next up; capping the ends. Notice the bunching up on the sweep below and to the left. This is caused because the polygon is on the same scale as the curve, and the curve turns to sharply. With all practical applications, the scale of the curve should be at least an order of magnitude above that of the polygon, to avoid this. |
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This just looks cool. |